I never understood not being able to kill troops that are trapped...
I have a trap.
Something's in it.
I'm going to poke it with something sharp.
(or if it's a pit trap) I'm going to drop a...
Type: Posts; User: Shade
I never understood not being able to kill troops that are trapped...
I have a trap.
Something's in it.
I'm going to poke it with something sharp.
(or if it's a pit trap) I'm going to drop a...
so where does that leave gauls?
like DGK said, TTs. They are arguably the best unit in the game for raiding (and certainly the quickest)
They stack, but it's addative, not multiplicative (in english, the bonuses add only to your village's production level, each adding 25%, for a total of 50%). The second does not count the first...
My own reason for catapulting small players to the ground:
if a new player nearby builds any kind of raiding ability, they start cutting into my profits from my nearby established farms. Now mind,...
ah, you want action then... most likely the one you're raiding is an innactive and most alliances only keep innactives to farm themselves... either that or it's a craptastic alliance
I've only seen that with large alliances going after each other, and never for going after someone without an alliance
yes. they'd get there, find a village already there, then come back
honestly, go for a cropper... the only reason you should go for a 3-4-5 of either wood or iron as a gaul is if there are multiple oases of that particular type in range of the town. if you want...
your 3 settlers build your main building which has an upkeep of 2... if you want think of it as them being efficient... the 3 of them can forage enough to live off what would normally feed only 2...
personally I just built 1 extra and sent it along knowing it would die instead of spending all those resources to level them up.... the only reason I even HAD a blacksmith before getting TTs was...
farming kinda eliminates his ability to build any army big enough to hit back with... I say selectively cata and farm away... until he gets too obnoxious then level him
if you tick off someone with cats, trapper's not going to help you too much...
you yourself can only have 1 hero alive at a time. The only way to have multiple heroes is to be reinforced with one by someone. Any army bonuses only apply to the army that belongs to the hero's...
I should have said "build up a cranny" to the point where it covers half again as much as your usual resource level. What Arte said is what I was getting at: most people say "a cranny" they usually...
I've also seen 6 crop, 5 wood, 4 clay, 3 iron, and I'm sure that you can have pretty much any variation of the 6 crop 5/4/3 oases
click on the building you want to demolish, up at the top in the address bar it will say s#.travian.us/build.php?id=24 that id # is what you're looking for in the demolish screen
you're better of scouting with an actual scout...
*chuckle*
Village leader: who are these freeloaders drinking our booze?! String them up!
Bob: But boss! It's me Bob! Those Gauls let me go!
Village leader: You can't be Bob, none of our...
found you... should I take your words as a challenge then?
Well, there was the crazy lady who insisted the government was spying in her through her computer (she got a popup about spyware and went berzerk...)
There was the lady who called up because she...
No. Heroes gain experience from the upkeep of troops killed. No troops killed, no EXP.
*blink* uh, I had TTs at around pop 100 on s5... your population doesn't mean too much once you start building an army
a word of advice: a barracks isn't the first thing you should do. If you're being farmed, build a cranny to hide your resources, otherwise you will be raided while trying to build up an army and...
well, if your cranny holds half again as much as your current resources a tauton still gets nothing (for ease of math, if you've got 100 of each resource, and your cranny holds 150, the teuton gets...