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Thread: Project X

  1. #1

    Default Project X

    Let me start by saying this is mostly a test round just to see if this can be a viable round, as far as I know nothing like this has been played on this forum so it will be a learning experience for all. If there are any questions, which I'm sure there will be, you can ask in thread or via pm and I will answer them to the best of my ability.

    Town Roles:

    Doctor - May save 1 person per night
    Roleblocker - May roleblock 1 person per night
    Detective - May investigate 1 person per night
    Vigilante(s) - May kill 1 person every other night
    Vanilla Townie

    Mafia Roles:

    Parasite - May target 1 player per night, gains the usage of their role for the following night as well as being able to move to a new host.

    Rules:

    Typical game rules, don't think they need to be reiterated. Do note that this round will be an open comms round as long as in-thread activity doesn't stop due to it being played in PMs.

    The important stuff:

    The most important thing to note is the mafia starts off without the ability to kill anyone, they can only take over a host and use their role to their advantage. A player that has been taken over by the parasite is essentially roleblocked the night after they were targeted. The parasite may only target one player twice per round. The rest of the roles are pretty typical and straight forward in how they work. The only difference is the frequency that the vigilante(s) can kill and the number of vigilantes is entirely dependent on the number of players in the round. Also, I do have to admit that some information about how the game works has to be withheld for balancing purposes and I will explain at game-end what they are and why they weren't disclosed.

    Player List:

    Mouse-Keyboard
    Scarecrow
    Kerzi
    Carni
    Deadpool
    Rok
    Eric
    Valynor
    Burn

    KPs:
    Last edited by mbstokem; 10-28-2016 at 03:29 PM.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  2. #2

    Scarecrow's Avatar
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    So, does the host need to be targeted to kill the parasite mafia or can they be lynched in the normal manner?
    How does it work with multiple parasites?
    Do the vigilantes have to use their kills?

    Quote Originally Posted by Jonothan Crane
    Patients suffering delusional episodes often focus their paranoia on an external tormentor. Usually one conforming to Jungian archetypes. In this case, a scarecrow.

  3. #3

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    Quote Originally Posted by Scarecrow View Post
    So, does the host need to be targeted to kill the parasite mafia or can they be lynched in the normal manner?
    How does it work with multiple parasites?
    Do the vigilantes have to use their kills?
    No, if the host dies the parasite stays alive. The parasite has to be lynched directly. Also, since the question may arise from this, if the mafia target dies the night they're targeted the mafia still retains the use of the role for the following night.
    There is only one, there will only ever be one.
    No.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  4. #4
    Senator Mouse-Keyboard's Avatar
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    /In?

  5. #5

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    Quote Originally Posted by Mouse-Keyboard View Post
    /In?
    The signups are here I just wanted to post this as I will be out of town and won't have access to a computer. Should probably direct questions there as well.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  6. #6

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    Roles have been sent, game has begun, kp will be tomorrow night unless it fits for it to come tonight being N1 and all.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  7. #7
    Consul The Burninator's Avatar
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    I'm flabbergasted on so many levels, but in the end, it's hard to not be lynched down to 2 players just with rando lynches. So we should win just on probability.

    Is there NL and is it worth?

  8. #8
    Artisan Eric Rasputin's Avatar
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    Vote: Scarecrow
    Reason: Had to start with someone.
    Quote Originally Posted by Ms. Evil View Post
    Quote Originally Posted by The Blazin1 View Post
    Aw, you shouldn't have.
    Don't you have a hole to die in?

  9. #9
    Community Moderator Mod Deadpool's Avatar
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    Ditto.
    Vote: Eric

  10. #10
    Consul The Burninator's Avatar
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    So no one is interested in figuring out for me if we should be going NL?

    I always have to go figure out the math

    Montana: can we no lynch?

  11. #11
    Senator Mouse-Keyboard's Avatar
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    Vote: gebne
    Reason:
    Tried to kill me last round.

  12. #12

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    Quote Originally Posted by The Burninator View Post
    So no one is interested in figuring out for me if we should be going NL?

    I always have to go figure out the math

    Montana: can we no lynch?
    Outside of these forums, No Lynch is almost always considered a bad idea.

  13. #13
    Consul The Burninator's Avatar
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    Why? Sometimes it gets you a mathematically better chance of winning.

  14. #14

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    Quote Originally Posted by The Burninator View Post
    Why? Sometimes it gets you a mathematically better chance of winning.
    No lynch doesn't actually improve odds. It may give the town an extra day... but that first day was useless to the town anyway. The town only really has lynching available to them as an option, so if you aren't killing, you are giving the mafia a free kill. Sometimes if you have like only 4 people left, you might No Lynch then to help weed out a suspect if anyone can be mafia, but usually you have conf town at that point. And a conf town is more useful than missing that player.

  15. #15
    Artisan Kerzi's Avatar
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    I am going to both agree and disagree with Valynor.

    Disagree: while it is true that no lynch gives the mafia an extra kill, no lynch gives town more time to use the info gleaned from the Kps and comments to narrow their pool of suspects. That extra night increases their overall likelihood of choosing correctly.

    Agree: in this particular game, I see no clear advantage to no lynch. The parasite CANNOT kill tonight. In fact, from what I can see, they can only kill if they target the vigilante. So town has 1 lynch available, plus at least 1 vigilante kill possible (possibly more). The parasite has a 1/8 chance of choosing a vigilante to target tonight (or 1/4, if there are two vigilantes), to use next day.

    If town lynches tonight, it's a 1/8 shot. If the vigilante then targets, they have a 1/7 shot. If there is another vigilante, they also have a 1/7 shot.

    Bottom line: tonight is the only night that town can eliminate up to 3 players out of 8 without also being targeted back.
    Leader of KoN (S5), TLDRDTX (S3), CIN and PaN (2016 tournie)
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  16. #16
    Artisan Kerzi's Avatar
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    EBWODP:

    This is also very AitP like. The less info the Parasite can get on who is/is not each role, the less of a chance they have of narrowing down who they need to target for a kill ability. It's almost worth NOT having townies with roles use them right off the bat (especially tonight, where there will be no action from the parasite...and the last thing we need, for example, is to have the Detective role blocked).

    I'm also new, so I could be missing something completely obvious that blows everything I am saying into a million pieces
    Leader of KoN (S5), TLDRDTX (S3), CIN and PaN (2016 tournie)
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  17. #17

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    I was just running with the usual yes you can no lynch.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  18. #18
    Artisan Eric Rasputin's Avatar
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    Stokem , are these random roles or did you select who is mafia and who is town ?
    Quote Originally Posted by Ms. Evil View Post
    Quote Originally Posted by The Blazin1 View Post
    Aw, you shouldn't have.
    Don't you have a hole to die in?

  19. #19

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    Quote Originally Posted by Eric Rasputin View Post
    Stokem , are these random roles or did you select who is mafia and who is town ?
    Random
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  20. #20
    Consul The Burninator's Avatar
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    No I think what Kerzi says is right.

    I actually don't agree in general with this, Valy. I think that in all cases where town has more roles, NL night 1 when it gains an extra day is helpful. True, you give up the chance to find a maff, but unless the maff is not playing well, you won't get one that night.

    Anyway, I think Kerzi is right. I don't see how this game can be more than rando because the question is just whether the parasite can be randomly lynched or vigi killed before we're down to 2 players. And the odds on that look pretty good for us.

    Vote: MK
    Reason: I like Gebne

  21. #21

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    Quote Originally Posted by The Burninator View Post
    No I think what Kerzi says is right.

    I actually don't agree in general with this, Valy. I think that in all cases where town has more roles, NL night 1 when it gains an extra day is helpful. True, you give up the chance to find a maff, but unless the maff is not playing well, you won't get one that night.

    Anyway, I think Kerzi is right. I don't see how this game can be more than rando because the question is just whether the parasite can be randomly lynched or vigi killed before we're down to 2 players. And the odds on that look pretty good for us.

    Vote: MK
    Reason: I like Gebne
    I wasn't saying I necessarily agree, but that's the common wisdom about no lynch. I don't really care either way and generally do no lynch.

  22. #22

    Scarecrow's Avatar
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    Vote: Rok
    Reason: RVS

    Quote Originally Posted by Jonothan Crane
    Patients suffering delusional episodes often focus their paranoia on an external tormentor. Usually one conforming to Jungian archetypes. In this case, a scarecrow.

  23. #23
    Senator Mouse-Keyboard's Avatar
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    How are ties solved?

  24. #24
    Consul Rokchick's Avatar
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    Vote: Scarecrow - because he's picking on me.
    I'm glad I'm not judgemental like all you smug, superficial idiots

  25. #25

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    Quote Originally Posted by Mouse-Keyboard View Post
    How are ties solved?
    Random.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  26. #26

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    Did everyone get a role? Apparently some of my messages didn't send. If you didn't get a pm send me a message.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  27. #27
    Senator Mouse-Keyboard's Avatar
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    Unvote Vote: Scarecrow

  28. #28

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    Vote: MK

    Down with the King!

  29. #29

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    Quote Originally Posted by Valynor View Post
    Vote: MK

    Down with the King!
    Good enough for me.

    Vote:] MK
    Calling out weak trolling since December 2012

    S1 R6 - Caesarum R7 - Carni R8 - Phantom
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  30. #30
    Consul The Burninator's Avatar
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    This is funny but also mean

  31. #31
    Artisan Kerzi's Avatar
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    Vote: Scarecrow
    Leader of KoN (S5), TLDRDTX (S3), CIN and PaN (2016 tournie)
    NI!

  32. #32

    Scarecrow's Avatar
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    Quote Originally Posted by Jonothan Crane
    Patients suffering delusional episodes often focus their paranoia on an external tormentor. Usually one conforming to Jungian archetypes. In this case, a scarecrow.

  33. #33

    Default

    Is it tied scarecrow and MK?
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  34. #34
    Consul The Burninator's Avatar
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    No.

    3 MK 2 Scarecrow

  35. #35
    Artisan Kerzi's Avatar
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    No.

    Tied.
    Leader of KoN (S5), TLDRDTX (S3), CIN and PaN (2016 tournie)
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  36. #36
    Consul The Burninator's Avatar
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    True.

    I missed MK's own unvote.

    I cannot be blamed for getting counts wrong when I am not the host

  37. #37

    Default

    MK was lynched and was a vanilla townie
    Kerzi was killed by the vigi and was the town roleblocker
    Rok was killed by the vigi and was the detective
    The parasite targeted valy and obtained his role for tomorrow's KP
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

  38. #38

    Scarecrow's Avatar
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    ....

    Quote Originally Posted by Jonothan Crane
    Patients suffering delusional episodes often focus their paranoia on an external tormentor. Usually one conforming to Jungian archetypes. In this case, a scarecrow.

  39. #39

    Scarecrow's Avatar
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    So, vigi's can only kill every other day at best going by OP.
    The parasite didn't target the vigi's so there can be no kill tomorrow (assume no more than 2 vigi's)
    Valy is roleblocked by the parasite. Valy cannot be a vigi and is conf-town.

    Only death tonight should be the lynch.
    Vote: Burn

    Quote Originally Posted by Jonothan Crane
    Patients suffering delusional episodes often focus their paranoia on an external tormentor. Usually one conforming to Jungian archetypes. In this case, a scarecrow.

  40. #40

    Default

    Not true SC. Vigi role happens before parasite.
    Quote Originally Posted by mbstokem View Post
    o ya. i hope he goes back to it. i liked my name being in some1's sig

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