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Thread: Nailzz’s Guide of All Guides: Teuton

  1. #481

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    Quote Originally Posted by Nailzz View Post
    You can't let him build it up because he may capitolize it and then your done
    I don't know how it was in the past, but if it is a capital these days, you can 0 it and it will still disappear. Putting a palace there and setting it as capital doesn't matter anymore it seems.

    Also, thanks for the info on your hammer searching. It's always nice to see how the veterans do it.

  2. #482

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    I am wondering one more thing. What happens when you start a server 2-3 days later and you're just stuck out in the boonies with all the other newbie villages still under BP? As a Gaul, I used to pray for a situation like this, but as a Teuton, I'm finding myself banging my head against the desk when I see nothing but little orange messages popping up everytime I go to launch an attack!!

  3. #483
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    Quote Originally Posted by Zalitus View Post
    I've really enjoyed using this guide during my first time playing Travian.

    You say that if someone steals the 15c you had your eyes on before you can settle it, that you need to build catapults and take it back. I can't find a discussion anywhere of how this works. A larger player from pretty far away just settled a cropper right next to my village. I can zero pop him before he knows what is going on, but how long before I can send settlers there? Do I have to keep it at zero while he and his alliance mates are reinforcing it for several days? Would it be easier to let him build it up for a few weeks and then send in chiefs?

    Thanks so much!
    I'm gonna take a swing at this answer.
    If farther away means more than, say, one day, and alliance mates are similar, then just zero pop. Hit with as many catas as you can, as fast as you can.

    Once he 'builds it up' it's probably going to be a hammer bin. As in, he will have many more troops than you there by the time chiefs become a practical idea (go do the math on prices for a chief). Once the village is destroyed, his buddies won't be able to rein the spot, and you should have the settlers moving out before the cropper-thief knows what hit him.

    Build up some spears from your spawn and maybe a coupla crannies in the 15c (they don't cost much, and you can tear them down later when they're obsolete.

    His alliance tries to cat you back- they get crushed under spears. THey try to turn you to a farm- crushed by spears. Make their every attempt to attack you a failure, and earn respect in the volume of blood that your enemies shed.

    In the event that thief and co. are considerably closer- if you are sure he's bigger than you militarily, it might be best to just pick a new location. Hopefully, you followed the guide to a tee, and there is no reasonable hope that anyone can match you in army size.

    @Nailzz- any corrections? I'm nothing on you, but I think that about covers it.

  4. #484
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    Quote Originally Posted by Snowdog View Post
    I am wondering one more thing. What happens when you start a server 2-3 days later and you're just stuck out in the boonies with all the other newbie villages still under BP? As a Gaul, I used to pray for a situation like this, but as a Teuton, I'm finding myself banging my head against the desk when I see nothing but little orange messages popping up everytime I go to launch an attack!!
    Basically, you're not looking far enough. If it takes you ten minutes, then spend ten minutes clicking every little village you can find. If it takes you an hour, then click for an hour. Even if it will take your troops five hours there and back it's still worth it; after all, having a small amount of resources over a long period of time is better than having no resources at all.

  5. #485

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    Interesting guide, I disagree with a few things but overall fairly solid!

  6. #486

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    hi nailzzz, great job!!this guide awesome..

    i wanna ask about pali's hero...
    why your guide not recommended to first raise the attack attribute at your hero??cos everyone says bonus damage only good if u have thousands troop, in begiining server better go for attack attribute?
    my friend tell better if i go for tk hero, since tk have more attack point.
    thanks ^^

  7. #487

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    Quote Originally Posted by cadet47 View Post
    hi nailzzz, great job!!this guide awesome..

    i wanna ask about pali's hero...
    why your guide not recommended to first raise the attack attribute at your hero??cos everyone says bonus damage only good if u have thousands troop, in begiining server better go for attack attribute?
    my friend tell better if i go for tk hero, since tk have more attack point.
    thanks ^^
    You want to get your offensive bonus high first because it takes at least 20 levels to max that out. That is a lot of kills! by the time you get it maxed out, you should have thousands of troops. Plus, pali's aren't that powerful, so putting it into attack is a little bit wasteful in the beginning. The idea behind a pali hero is the fact that they are the fastest unit, and if you have to rein someone later in the game, or need to move him from one village to another, you want that to happen as fast as possible. I had a pali hero, killed him for a TK, and then regretted doing it.

  8. #488

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    Quote Originally Posted by Nailzz View Post
    First, I don't build WW villages. Second, I don't get involved with construction plans to the extent that you mention here so I don't have to worry about dealing with chambers and all that. I do lend my support to assault in order to procure plans for the META but my primary job during the fourth quarter are in this order:

    1 - Hammer Killer
    2 - Def. Spear Production
    3 - Def. Scout Production
    4 - Resource Provider
    5 - Anvil Buster
    6 - Fake Coordination

    That's where I'm comfortable. That's where my expertise lies and that's where I'm alive. Taking out opposition to our WW.

    On another note, whenever I have to chief a village with reins I will first send my Hero with my Hammer to clear. That gives me my bonuses against the wall and reins. My Catas are less than 2 seconds behind with a small escort to drop the residence and my chiefs are in tow right behind them with my defense and wheat behind those guys. It all happens within about 5-7 seconds.

    Nailzz,

    I was just thinking... If you play with this style, to where you don't use a GB or GS, and don't need to build treasure chambers, why not just build your hammer in a 15c capital? I understand you hate the NPCing and you use the 6c cap as heavy production, but wouldn't it be much easier on you to not run so deeply in the negative wheat when you are really just out killing people? I always thought you built your hammer in a non-cap 15c because you needed to have the treasure chamber, but as stated above, you don't even mess with them.

  9. #489

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    Quote Originally Posted by ryzule View Post
    You want to get your offensive bonus high first because it takes at least 20 levels to max that out. That is a lot of kills! by the time you get it maxed out, you should have thousands of troops. Plus, pali's aren't that powerful, so putting it into attack is a little bit wasteful in the beginning. The idea behind a pali hero is the fact that they are the fastest unit, and if you have to rein someone later in the game, or need to move him from one village to another, you want that to happen as fast as possible. I had a pali hero, killed him for a TK, and then regretted doing it.
    u to late give me the information
    i already kill my pali hero

  10. #490

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    Nailzz's guide is the Bible of Travian.

  11. #491

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    The guide says that you can't help an alliance mate chief a village if you don't have enough CP points. Does that mean that you have be ready to chief a village for yourself in order for your chiefs to help out someone else? If my friend and I both make 2 chiefs, can we each help the other chief a village, or would one of us have to make it to the next CP threshold? This guide is the only place I could find that references this. Thanks.

  12. #492

    Default No Cranny or Defense?

    How can we protect our resources with no cranny or defense troops (and when should we get those)... every single attack on us will gain our resources (and kill off our troops like people previously mentioned... negative wheat + all our wheat will be stolen)? If our troops are out when we're gone and we have no defense or crannies... how do we avoid the problems stated in the parenthesses?
    Time is a great teacher but unfourtanately it kills all its pupils.
    I want to die peacefully like my grandfather, not like the people in his car.

  13. #493

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    Quote Originally Posted by dragonwillow View Post
    How can we protect our resources with no cranny or defense troops (and when should we get those)... every single attack on us will gain our resources (and kill off our troops like people previously mentioned... negative wheat + all our wheat will be stolen)? If our troops are out when we're gone and we have no defense or crannies... how do we avoid the problems stated in the parenthesses?
    You are raiding while your in BP, when you come out, nobody in your 13x13 has troops.
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  14. #494

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    Quote Originally Posted by The Master Mind View Post
    Nailzz's guide is the Bible of Travian.
    And that's why so many players only achieve Nailz-like mediocrity.
    There is no certainty, only opportunity.

    Those who hesitate in the face of greatness have already lost.

  15. #495

    Question Ehh...

    I suppose that's true but when you're not raiding (since you are only supposed to, and can only, raid them a few times a day), chances are some of them will start building troops and if they are stupid enough to try attacking you occasionally, they'll take your resources (and if they take too much while you're gone... dead mace army). If you can't hit them while they're troops are there, and there's a few of them, this will turn into a problem. They can raid your resources so much when you're gone and you may not be able to kill their troops unless they make a mistake. So, what happens here. If anyone finds out they can attack you while they're gone... problem. Especially if you anger alliances. And then what about if there are other experienced players in your 21x21?

    No defense, no cranny, you're vulnerable... a few raids can kill your whole army. I just don't see how this can work. You can't always get lucky... hasn't this stuff ever happend to you?

    EDIT: Also, is deleting and restarting (before your account is deleted) against the rules? Some places say yes, others say no.
    Last edited by dragonwillow; 03-01-2009 at 03:07 PM.
    Time is a great teacher but unfourtanately it kills all its pupils.
    I want to die peacefully like my grandfather, not like the people in his car.

  16. #496

    Default wondering

    I'm wondering... can you actually achieve all the buildings during the specified time (Do you normally... even on normal server), or is that just where we should aim. I'm trying my best to follow the guide and I still can't keep up, though I don't have a dual. 24 hours after my normal server start and I haven't even begun on my academy or residence.
    Time is a great teacher but unfourtanately it kills all its pupils.
    I want to die peacefully like my grandfather, not like the people in his car.

  17. #497

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    Quote Originally Posted by dragonwillow View Post
    while you're gone...
    the thing is...you're never supposed to be gone...

  18. #498

    Default Joking

    I hope you're joking...
    I know we can get duals but it seemed that nailzz specified that we are allowed to be gone. Most of us can't watch out account 24/7.

    And what about the alliances you attack. If they can get some troops at you, even out of your 21x21... they can take all your wheat. Dead troops. ... It really is starting to sound like a good idea to get a cranny at the end of BP unless someone answers this big issue (other than the tough guy response or something that's not helpful).
    Last edited by dragonwillow; 03-04-2009 at 02:40 AM.
    Time is a great teacher but unfourtanately it kills all its pupils.
    I want to die peacefully like my grandfather, not like the people in his car.

  19. #499

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    if nailzz ever said that it was okay to leave the computer...he was either on one of several stimulant narcotics he uses to stay awake or he fell asleep and his face hit the wrong keys in the right order...


    the reason why this doesn't make sense to you is because you seem to think every player reaches these outlines...its strictly not true...On s4 this round, not a SINGLE player hit these guidelines(its really, really rare actually). in truth, it takes an average player about 3-4 weeks to get their 2nd villa.

    therefore, its illogical to assume that playing averagely will lead to superb results...correct?

  20. #500

    Default Thank you...

    Thank you for responding and helping me out.

    Good, then I'll make a few changes since I don't have a dual (I rather keep the acc to myself) and still sleep... once a week :P. I still am enjoying this guide. Last night I was a pop 15 (many troops though) and controlled my 7x7, except the people in bp. Since then, I've only grown.
    Time is a great teacher but unfourtanately it kills all its pupils.
    I want to die peacefully like my grandfather, not like the people in his car.

  21. #501

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    Quote Originally Posted by dragonwillow View Post
    and still sleep...
    You need to delete and restart as a gaul if you want sleep. Teutons don't typically get to enjoy such endeavors as sleep unless you have a dual.

  22. #502

    Default :P

    :P Haha. Work either or sleep.. well not the best teuts, I suppose. I hate that I'd have to share an account to be able to be one of the top teuts... and even that's risky. Sometimes I consider it though... but then i see that I still get to [completely] rule my 7x7 and growing, though I wish I could own my 21x21... which would require two duals (one for work time and one for sleep time).

    By the way, I bet gauls have it worse after a while. The amazing TT requires you to be on every minute... teutons can at least take a breather.
    Time is a great teacher but unfourtanately it kills all its pupils.
    I want to die peacefully like my grandfather, not like the people in his car.

  23. #503

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    Quote Originally Posted by dragonwillow View Post
    :P Haha. Work either or sleep.. well not the best teuts, I suppose. I hate that I'd have to share an account to be able to be one of the top teuts... and even that's risky. Sometimes I consider it though... but then i see that I still get to [completely] rule my 7x7 and growing, though I wish I could own my 21x21... which would require two duals (one for work time and one for sleep time).

    By the way, I bet gauls have it worse after a while. The amazing TT requires you to be on every minute... teutons can at least take a breather.
    Wrong, the speed of the TT means you can relax, typical teuts are raiding 24/7, no matter what, for AT LEAST the first quarter of the server.
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  24. #504

    Default Speed of a TT

    What do you mean? Wouldn't the speed mean that to do your best possible, you have to be on all the time (for the attacks landing from far away and close)... since if you have a decent raiding army you should be raiding every village... meaning your troops return every few minutes?


    By the way, players who are new to teutons and following this guide... it's good and it works. Don't be afraid if you're behind the guide or the people in your 7x7 are in top 50 guilds or are top 500 offensive (or much higher than you) teutons, or anything really. I'm not out of BP yet (possibly the reason), and I can raid the alliance members near me very well and the top players. :P
    Last edited by dragonwillow; 03-05-2009 at 01:27 AM.
    Time is a great teacher but unfourtanately it kills all its pupils.
    I want to die peacefully like my grandfather, not like the people in his car.

  25. #505
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    Just watch when you get out of bp

  26. #506

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    Quote Originally Posted by Sub-zero View Post
    Wrong, the speed of the TT means you can relax, typical teuts are raiding 24/7, no matter what, for AT LEAST the first quarter of the server.
    That and you have trappers and phalanx. Most people aren't dumb enough to attack gauls heavily in the beginning of the server unless they are Nailzz or Lordy and have 500 maces by EOD1

  27. #507
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    Quote Originally Posted by ryzule View Post
    That and you have trappers and phalanx. Most people aren't dumb enough to attack gauls heavily in the beginning of the server unless they are Nailzz or Lordy and have 500 maces by EOD1
    Early gauls are just as bad as early romans.

    Once gauls get around 80 pop, they become a nuisance.

  28. #508

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    you don't have the fields up yet to supply them all. In your situation I'd concentrate heavily on making sure my 13x13 was neutralized. I'd then build up maybe 3 villages around the closest 15c and then settle it as my 4th village. After building up the fields and resource buildings in two villages I'd then settle the 9c and then another woody or 4x4x4x6 and from there, my 7th village would probably be another 15c. I'd build two hammers in those croppers and then the 3rd cropper I'd use to build and store nothing but defensive TK's or spears.

  29. #509

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    I'm currently behind by a couple of days but I was able to secure my position (I'm farming all villages that's 1.5 hours away from mine). And my first celebration is about to end. Now for my question, is there such a thing as too much troops? Right now I'm -400 and I'm having a hard time building my residence because of lack of crop. I get a lot of resources from raids tho, except for crop and not many are willing to trade theirs. So when do I need to stop training clubbies?

  30. #510

    Default Help?

    I have three questions:

    1. You said that you register after 3 days (on normal server) after it start. I did that also but I havent anyone to attack, people that are out of BP are 12 hours away. Thas means that i need to wait the whole day just to get 120 ress for mine two macemans. My questions is how do you start farming, when all people are too far from you? Isnt it better to register at first day and start farming as soon people get out of BP?

    2. My second question is about suply villages and their oases. I know that crop villages should have as many crop oase but what about suply villages? You also said that you want all your villages in box-line but then you cant get three oases for each village? How many oases and what type of oases should suply villages have?

    3. You said that you farm with only 3-4 macemans until you start loosing them. This will prevent them to delete their acc, you said. Well that is true but the first time you attack them they will start building cranny so you cant get anything. Isnt it better to dry them and do not let anybody to take their ress or to attack in small groups and get something for first time and then nothing from second time? Also you should always dry your farms because someone will attack them so they get some ress. So isnt it better to dry farms or what? Afcourse there is a risk of deleting but you wont get anything if you attack them slow....


    Thank you for writing this beautiful guide, it really has some great informations.
    Also thank if you answer to mine questions?
    Last edited by Lovely; 03-26-2009 at 01:57 PM.

  31. #511

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    Quote Originally Posted by zeroeight View Post
    I'm currently behind by a couple of days but I was able to secure my position (I'm farming all villages that's 1.5 hours away from mine). And my first celebration is about to end. Now for my question, is there such a thing as too much troops? Right now I'm -400 and I'm having a hard time building my residence because of lack of crop. I get a lot of resources from raids tho, except for crop and not many are willing to trade theirs. So when do I need to stop training clubbies?
    Use gold or build wheat fields. If you aren't on a second village, I wouldn't quit, I would just look for new farms that might give up wheat.

  32. #512

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    Quote Originally Posted by Lovely View Post
    I have three questions:

    1. You said that you register after 3 days (on normal server) after it start. I did that also but I havent anyone to attack, people that are out of BP are 12 hours away. Thas means that i need to wait the whole day just to get 120 ress for mine two macemans. My questions is how do you start farming, when all people are too far from you? Isnt it better to register at first day and start farming as soon people get out of BP?

    2. My second question is about suply villages and their oases. I know that crop villages should have as many crop oase but what about suply villages? You also said that you want all your villages in box-line but then you cant get three oases for each village? How many oases and what type of oases should suply villages have?

    3. You said that you farm with only 3-4 macemans until you start loosing them. This will prevent them to delete their acc, you said. Well that is true but the first time you attack them they will start building cranny so you cant get anything. Isnt it better to dry them and do not let anybody to take their ress or to attack in small groups and get something for first time and then nothing from second time? Also you should always dry your farms because someone will attack them so they get some ress. So isnt it better to dry farms or what? Afcourse there is a risk of deleting but you wont get anything if you attack them slow....


    Thank you for writing this beautiful guide, it really has some great informations.
    Also thank if you answer to mine questions?
    1. Delete and restart somewhere else

    2. Hero mansions are expensive, don't even think about building a lvl 20 in each village. You want them close by for quick transfers and easy storing of troops. If you have anything with 5 of one kind, try to take an oasis of that type as the bonus works out better in your favor. You won't have 3 oasis' for every village unless you spread yourself out, which is a no-no.

    3. You can hit them hard in the beginning, but after you take all their resources the first time, just return over and over with 3-4 maces. If you pound them into the dirt, they will delete. If you nibble a little here and there, they will try to stick around. Hit hard first though.

  33. #513

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    Hello! First, for this guide. It is just great!
    I have some questions, well more than that I am looking for confirmation about this:

    When I register (2-3 days after start I am playing on normal server) I spent all resources on 2 macemen. Then I send them farm (If I can) and wait for the 3rd. Then I sen all 3 and upgrade 2 wheats to lvl1 and 1-2 woods to lvl 1. After that I train a few more macemen and after that I try to build warehouse and granary. When that is done I train more macemen ( Around 10) and then I build market. Afterthat I upgrade the barracks and main building to level 3 and 10. (Meanwhile I should train more macemen right?)
    Then I build townhall and make party. Now question: What is more important: Macemen or the townhall?

    Meanwhile should I upgrade any of the resources? And about the quest tasks: Should I bother with spearmen?

    Lets say that I have 20 macemen in 12 hours, barrack lvl 3, main building lvl 4, warehouse lvl1, granary lvl 1, rally point and market lvl 1-2 and I am just about to build the academy. I'm not pretty good am I? Probably I should not build buildings, just do around 20 macemen and farm, then upgrade resource fields and THEN begin to build everything else. Right?

    Regards, pok1yoyo

    Please, just tell me how to begin, what to build first and then next.
    Thank You

  34. #514

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    I have another question and its about 15crop. 15c produce 9000 crop with 100% oases if its not capital. Hammer should be about 40k axe, 25k TK and everything else but how can I feed that army with that little crop? Or should I transfer ress to my hammer?

  35. #515

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    Quote Originally Posted by Lovely View Post
    I have another question and its about 15crop. 15c produce 9000 crop with 100% oases if its not capital. Hammer should be about 40k axe, 25k TK and everything else but how can I feed that army with that little crop? Or should I transfer ress to my hammer?
    This post might not be too coherent but:

    I disagree with Nailzz on this point, make that 15c your capital.

    Also, you can NPC/trade resources for wheat.

    Another thing is that this hammer is relatively mediocre and maces are a better bang for your buck.

    Maces give you a greater attack/time trained meaning that you can gain more attack power in a shorter period of time or that your hammer can be much stronger than if you trained axemen in a specific amount of time. The only drawback is wheat which won't be much of a drawback if you have a 15c capital with 100% bonus.
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  36. #516

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    Nalizz I have two questions I am wondering about:

    1) The first village is not a 150% 15c? Every server I play i see top Teuton's always settler a 150% 15c first. You do not recommend this? I mean the good 150% 15c are always taken by top teuton's so taking it from them would be pretty hard if not impossible for a long time.

    So do I go for a 5clay or for that 150% 15c? I am not sure what to do.

    2) I have noticed that when I spawn 3 days late I surrounded by players with 3 days of BP left. I can not find anybody to raid near by. The closes is hours away. Is that how it is suppose to be or am I missing something?

  37. #517

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    Quote Originally Posted by Jolly_Joker View Post
    Nalizz I have two questions I am wondering about:

    1) The first village is not a 150% 15c? Every server I play i see top Teuton's always settler a 150% 15c first. You do not recommend this? I mean the good 150% 15c are always taken by top teuton's so taking it from them would be pretty hard if not impossible for a long time.

    So do I go for a 5clay or for that 150% 15c? I am not sure what to do.

    2) I have noticed that when I spawn 3 days late I surrounded by players with 3 days of BP left. I can not find anybody to raid near by. The closes is hours away. Is that how it is suppose to be or am I missing something?
    1) If there is a 150% 15c near you, you should move right next door to it into a 5clay. The resources coming from the 5clay are a way to keep from burning gold (as explained in the guide) on NPCing. Nailzz is not an advocate of NPCing as you can see. You can do what you like, it's just not what he "suggests" you do, because it's not what he does. If you have maces, you can raid your resources! Why spend money on gold to NPC wheat into wood?

    The reason a lot of "top players" have 150% wheat oasis is because if you make it your capital, you can feed a larger army, and with a larger army you can destroy people easier.

    You will notice that Nailzz doesn't make his capital a 15c either. This is because he raids like a mother. If you don't plan on raiding at least 7-10mil a week, make that 15c your capital, as you won't ever have a large enough army because you wouldn't be able to feed them.

    2) Delete and restart. The idea is to get a spot where someone already deleted their account, and pop up where people are out of BP. You don't get it every time, but if you do, you are the lucky one as most people follow the quests and don't build troops, making it that much easier for you to get rich faster because you have all those nice resources to steal from your neighbors.

  38. #518
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    Nailzz rulzz!!!!!!!!!!!!

    i just started on server 2 on the 1st of this month and i have almost followed his guide to the letter and i dominate my 20x20. i have close to 200 troops in the first week and i will have my second village in less than 5 more days.

  39. #519

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    Quote Originally Posted by Nailzz View Post
    People wonder why my guides normally only go so far and then stop. It’s primarily because after a certain point your own individuality kicks in and you begin to spice up your game play to your own personal taste. All I want to do is give you the best possible start – as I see it – and some suggestions going forward. The rest is up to you. Some of the things I say here will contradict things I’ve said in the past. It’s like a fine wine folks. Strategies get better over time and mine are no different. You can trust that everything I’ve written here, I’ve lived. This guide is written without a crutch on major gold usage. To those that wish to run through gold like a track star, this guide will make you ungodly - trust.

    I write also for the aggressive, type-A gamer. Who’s that? A gamer with the proper commitment. It’s been very difficult for me to play other games for any length of time when I play Teuton. I lose hours of sleep and many of my waking moments are filled with strategizing. My wife stands in the doorway and stares at me, wondering where the man she fell in love with has gone. I’m here sweetie... I’ve just found something I love a little bit more than you right now.

    Before I got really comfortable with the game mechanics and my raiding rotation I used to keep an excel spreadsheet that broke down my attack by who, when, where, travel time and how much of each resource I got. Now I can keep the spreadsheet in my head and some of it on my “Notes” section of the message archives. For non-aggressive, “I just want to have some fun” players, this guide is not for you, and trying to follow it will most likely prove frustrating and unprofitable.

    I’ve never been one for top rankings, though I’ve been in the top 20 of most categories in my Travian career more often than not. From time to time you’ll see me drop to the top 200. It is absolutely no reflection on my ability to attack or defend at that point in the game. At some point in every Travian kings life the time for raiding and hijinks comes to an end. Your goal by the servers 4th and final quarter is to get your Wonder built. This is not an indictment of those that end in the top 20 on the server. Most of them have a purpose within the alliances looking to seriously compete for the crown. As for the other 10,000 people on the server – the other worker bees – don’t fret not ending high. Besides, if you play properly in most cases you’ll enjoy retiring from raiding all day, every day. And by the 4th and final quarter most of your farms should have been sucked dry, banned for inactivity or deleted.

    NOTE:
    This guide is interchangeable with speed and normal servers. I will make notations if a distinction needs to be made.

    NOTE 2:
    Teuton’s are not for the faint of heart. Compared to the other two tribes they’re both slower AND exceptionally weaker in many respects. So again, if you’re not a super aggressive, dedicated, highly-active, hit and run kind of player I’d suggest going with Romans or Gauls. If you want to always be confident in your ability to defend your Kingdom I’d suggest going with Romans or Gauls. If you get attached to your troops like they’re your own children and you mope and lament for hours or days after heavy losses then sad to say Teutons are not for you. I’ve always said that Teutons have to be prepared to lose everything and be ready to rebuild immediately. There’s no time for nostalgia because losing everything is constantly before a Teuton. It’s just been a well kept secret from the other tribes. If they truly understood how much stronger, more balanced and faster they are than Teutons, this tribe would become unmanageable to n00bs and would only be useful to the highly skilled.

    If you’re not raiding then you’re vulnerable. I can’t stress this enough. Teutons are dominant raiders and mass troop producers – that’s it. There’s nothing magical about them. Their strength lies in their ability to haul massive amounts of enemy resources which can cripple the target’s production (boosting their own) because of the exorbitant costs other tribes have to produce troops. Now that we’ve got that cleared up...let’s get started with the standard fare:

    Names, Start Time and Positioning

    Choose a name for yourself that you will care about. Something unassuming about you and if you’re inexperienced, something that will draw little attention to you. The same goes for your village names. You want a name that stirs up emotion when YOU read that you’ve been attacked or scouted by someone. Don’t choose something insulting if you can’t deal with the heat. Personally when I see “Unbelievably Bold Guy has scouted Valley Low” it drives me up a wall. The city name “Valley Low” means something to me. The city name “New Village” doesn’t stir up the same fire but somebody still gets punished.

    There are more and more opponents to the notion of starting a server late. Some believe that it’s leaving yourself at a disadvantage when you let others get the jump on production before you. Fortunately for Teutons, the last thing they care about is “production” of fields at the start. More experienced Teutons can start a server late and still be able to subdue their 20x20’s. Normal servers I like to start 2 or 3 days after server start and speed servers I like to start about 3 days after start. Why? Because if I begin the server at noon, I want to be raiding by 2PM at the latest (4PM on a normal server). As a Gaul or Roman though I prefer to start a server on the day it begins, a good distance away from center map. Two speed servers ago I started 2.5 weeks after the server started and still won the Wonder, but I don't recommend that.

    To avoid complications with coordinates I usually position my kingdom in the same place every server. It’s up to you where you go; it doesn’t matter really because there’s no way for you to tell who’s spawning where and what their experience is, unless you already have word of mouth knowledge of it.

    For me the keys to good positioning are the amenities. It's important to view the details of EVERY square in your 13x13. This way you can start thinking about the future immediately. You must click on every square. Unfortunately this cannot be avoided within the rules. To make it so you only have to do it once, note the hotspots in your e-Notebook. I would like to have at least one of each oasis within my initial 9x9, even better would be one or two coupled with wheat (clay/wheat; iron/wheat or wood/wheat). This will come in handy for me personally because I prefer to make my capital a 4x4x4x6. If an oasis is lacking (say for instance wood), then I’ll pick a 5x4x3 to compensate and even things out.

    The reason I choose this strategy most often is because the oasis’ mixed with the bonus buildings, lvl 10+ fields and (if you so desire) the Travian Plus bonuses will yield an obscene amount of resources to help fund your kingdom (and later the wonder) for the whole server. Early on the additional resources are a godsend. If you wish to make your 15 cropper or 9 cropper your capital, be my guest. I’ve been able to do it and be very successful. I just prefer my new method. Just don’t waste time and resources on building up the three non-wheats and their resource bonus buildings in a 15 cropper though.

    Here’s an overview of what an ideal 13x13 might look like for a type-A Teuton gamer:
    • At least one 15 cropper AND 9 cropper within your 9x9
    • Wheat oasis’ within the 7x7 of those croppers
    • Another 15 cropper AND 9 cropper within 13x13
    • Varied oasis spots within 7x7 (one of each)
    • 50%+ Teuton neighbors within 13x13
    • More Romans than Gauls

    Any decent variation of the above can be considered good for Teuton prosperity. Remember too that every good Teuton knows and appreciates that his initial success is directly related to the incompetence, negligence and inexperience of his neighbors. Don’t krap on that. Be firm but be consistent when you deal with them. If you make a promise, keep it. If you can find a way to be benevolent then do it. It keeps them from deleting and starting over somewhere else. Why let a kinder ruler take what rightfully belongs to you if your farms move? Also, when raiding them, don’t be greedy. Just send a few guys consistently instead of a lot of guys periodically. Every perfect parasite knows that it’s better to nibble lightly than to call too much attention to yourself by taking huge chunks from the flesh. Now on to the nitty-gritty.

    --->
    Thank you very much this was very helpful

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    Quote Originally Posted by wooo View Post
    Thank you very much this was very helpful
    You don't need to quote it.

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