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Thread: Gold Buyer's guide to a Mid-Game Hammer

  1. #81

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    Quote Originally Posted by Woden View Post
    I would guess you mean pummeling early WW villages to keep them low? I've always wondered why that never seems to happen...
    Yes. It is my contention that 6 good players with 4 minis apiece could ruin a WW villa as fast as it would take to rebuild it, never allowing even a million defenders to make a stand. Alternatively 12 second tier players could do the same with 2 minis apiece.

  2. #82

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    I've actually always been a believer in more, smaller hammers. I never have understood why you would ever run a great barracks or stable, when you could instead run 3 other stables. Sure, it would take you longer to build to a certain level, but you get four times as much to show for it.

  3. #83

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    Quote Originally Posted by Erik View Post
    I think that minis are the most effective and efficient way to completely lock down a WW from competing. There were a whole lotta questions posed there at blah n myself and I do not have time to hit them all right now. Will probably make a new thread for it later.

    Sliffy gave a pretty good summary tho.
    Thanks a lot will be waiting eagerly for it!!
    Just please don't be a fail like Jono and never actually do it...:P

  4. #84
    Consul Wren's Avatar
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    This should probably be a separate thread, but we'll just roll on. Relevant enough to the discussion.

    I've had the pleasure of playing with blah for a couple of months, and have a pretty decent idea of how to use these things.

    Quote Originally Posted by NIDzA View Post
    The mini hammers?
    1 - How much of them do you have?(I would appreciate if BLAH or Erik could give an example of how much of them they have on their current accounts(and tell us their number of villages ofc)
    2 - When do you start building them?
    3 - Every 4-5 villages like BLAH or do other build up more supporters for them?
    4 - Do you absolutely have to raid to support them or...?
    5 - And since they would require a lot of resources shouldn't you make them in barrack too?
    6 - I am pretty much sure barrack troops have bigger atk per resources ratio...I kinda think BLAH is not doing it so he could have a lot of defences too?
    7 - I am sure they are quite effective until the arti's come, maybe 1 month after that too. Killing multiple support villages.
    8 - But what after that?
    9 - When capitals need to be killed?
    10 - Do you manage to get throu?
    11 - Isn't even a small def going to kill your mini that prob isn't really big(it has been killed/rebuilded a lot of times prob)?
    12 - Are there also players that suggest making one hammer only?
    13 - What would be good reasons for that?
    Please I know there is long to talk about but I am really interested intro this subject a lot and would appreciate all the help I could get...
    1 - I'm not sure how much of this BLAH wants me to give away, but you can have catapults in any village. Even the standard 'feeder' village can have a few lying around to do damage to unprotected or underprotected villages.
    2 - ASAP. The sooner you have catapults, the bigger your advantage.
    3 - See #1. Mini-hammer here actually means mini. We're talking about minimal, if any, negative wheat.
    4 - No. Covered by own production.
    5 - This is where BLAH will disagree with me. I say ABSOLUTELY. Barracks troops are great for atk/cost and atk/wheat.
    6 - Not 100% sure, but I think BLAH would advocate a Roman escorting cats with praets.
    7 - Yes, monstrously effective.
    8 - Still that effective, with even more targets.
    9 - Rare is the time that a capital needs to be killed. Most players value their capital most, and will defend it most. But should they lose every other village, you've probably caused deletion. If not, it's a cap-hammer. You'll never catch it at home, so you'll just have to defend it. Do so and you'll get the account to delete. If it's a WW-caliber hammer, there's probably no defending against it, but it's also not going to be launched against anything but the WW.
    10 - No need to get through. Attack where the defense isn't.
    11 - Probably.
    12 - Yes, that's the common, sim for the WW, strategy.
    13 - It makes for big numbers, and therefore big e-peens. Also useful if you allow the WW race to matter.
    Retired.
    s3r2: Deakon - Nemesis/WFTW (winnarz!!) ...... s6r2: Anon - CD (lulz, failtrain)...... s1r4: Trogdor - 7RU


  5. #85
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    Quote Originally Posted by Wren View Post
    This should probably be a separate thread, but we'll just roll on. Relevant enough to the discussion.

    I've had the pleasure of playing with blah for a couple of months, and have a pretty decent idea of how to use these things.



    1 - I'm not sure how much of this BLAH wants me to give away, but you can have catapults in any village. Even the standard 'feeder' village can have a few lying around to do damage to unprotected or underprotected villages.
    2 - ASAP. The sooner you have catapults, the bigger your advantage.
    3 - See #1. Mini-hammer here actually means mini. We're talking about minimal, if any, negative wheat.
    4 - No. Covered by own production.
    5 - This is where BLAH will disagree with me. I say ABSOLUTELY. Barracks troops are great for atk/cost and atk/wheat.
    6 - Not 100% sure, but I think BLAH would advocate a Roman escorting cats with praets.
    7 - Yes, monstrously effective.
    8 - Still that effective, with even more targets.
    9 - Rare is the time that a capital needs to be killed. Most players value their capital most, and will defend it most. But should they lose every other village, you've probably caused deletion. If not, it's a cap-hammer. You'll never catch it at home, so you'll just have to defend it. Do so and you'll get the account to delete. If it's a WW-caliber hammer, there's probably no defending against it, but it's also not going to be launched against anything but the WW.
    10 - No need to get through. Attack where the defense isn't.
    11 - Probably.
    12 - Yes, that's the common, sim for the WW, strategy.
    13 - It makes for big numbers, and therefore big e-peens. Also useful if you allow the WW race to matter.
    silly wren spillingz the beans on the plans.
    - the calvary thing is just a me thing. I dont advocate most people doing it. Just a preference of mine to go racing off after any sort of offensive army I get wind of at 2am at any opportunity.

  6. #86

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    Well I though about this and am going to test it on a new server.I think I will be using 9c as hammer villages only for added production(not a gold user), and I guess this will result in some negative after all.
    Decided to go teuton, since I will be able to spam clubs for biggest attack points per sec but also able to build axes if I run in too much negative.Hopefully if I fail I will be able to redirect those clusters to defensive production and just give someone the account :P
    Thanks everyone for your help, I will be waiting for that guide on minis throu

  7. #87
    Consul Wren's Avatar
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    Quote Originally Posted by NIDzA View Post
    (not a gold user)
    for your sake, please don't use a HEAVY gold guide as a non-gold user.
    Retired.
    s3r2: Deakon - Nemesis/WFTW (winnarz!!) ...... s6r2: Anon - CD (lulz, failtrain)...... s1r4: Trogdor - 7RU


  8. #88

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    Quote Originally Posted by Wren View Post
    for your sake, please don't use a HEAVY gold guide as a non-gold user.
    lol I'm not using this guide at all mate Just using multi hammer set up that was too mentioned in this Thread...
    I just like to read all the guides there are, since I have limited time it means I can't test all strategy's in game so i have to do it by reading...

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