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Thread: HungDaddy's Guide to Stopping a Chief Attempt

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    Default HungDaddy's Guide to Stopping a Chief Attempt

    I just thought I would pass on some strategies for stopping chief attacks. There are several ways to save your village when someone is trying to chief it. None of these tactics are easy, but when you can't turtle up in time, you may need to resort to these methods.


    How do I recognize a chief attempt?
    Good question. When someone is trying to chief you, they will generally send an attack from 3, 4, or even 5 villages. More experienced players can do it in 2. An average player generally uses 4. A chief attempt can have the following attacks

    Clear/Cat - This is to remove defense from the village, and cat down the residence. Residence removal is necessary for chiefing, because as long as it's still standing your village is unchiefable. This is usually done with 1 or 2 attacks
    First Chiefing - This attack will contain 2 or 3 chiefs. If this is the attackers Capital or what you suspect may be his/her hammer, expect 3.
    Second Chiefing - Will contain 2 chiefs and probably meant to take the village.
    Third Chiefing - If this is the 4th attack, you need to snipe right or your village will be gone.

    Chiefs are usually escorted by a small amount of troops, but not uncommon to see escorts in the thousands.

    Expect these attacks to be tight, usually in the same second or close. Once you recognize the attack to be a chief attempt, start a [big] party in the village being attacked at the Town Hall right away, as this will make the attacks 5% less effective for as long as the party is going on.

    Now the different ways to cause a Fail.

    1) The Defense Snipe
    This is my favorite and usually your first choice. Your residence is probably Level 20 and would take too long to tear down (explained next). Check the times of the landings. Let's use 4 attacks and noon as the first landing time.

    12:00:00 - Clear and/or Cat
    12:00:01 - Cat and/or First Chief
    12:00:02 - First Chief or Second Chief
    12:00:03 - Village Chiefed

    Using your own defense or the defense of someone nearby, you want to launch the reins to land at 12:00:01. I know what you're thinking, "But wait, that's the cat landing OR the first chief. Won't I lose my reins?" No. When attacks and defense land at the same time, attacks land first. So your Rally Point will look like this

    12:00:00 - Attack
    12:00:01 - Attack
    12:00:01 - Reins
    12:00:02 - Attack
    12:00:03 - Attack

    Also, shooting for this time gives you some lag leeway. If you lag for a second, you will still land before the last chief lands, effectively thwarting the enemies attempt to chief you.

    2) Residence Palace Swap
    Okay, so you sniped the first attack and they are coming back for seconds. The cat wave knocked down the Residence. DON'T BUILD IT BACK. If you haven't built a Palace, build one to Level 1 and leave it. If the attacker doesn't scout, he will be aiming for the Residence (because that's what you had last time) but won't hit anything because it's not there. However, don't count on this. A skilled player will aim for both. You can use this as a backup to the snipe.

    3) Residence Completion
    This one is my 2nd favorite. So the residence is down and you have some loyalty gone. Build the Residence to Level 1 and stop. This will start raising the loyalty, but it gives you a degree of time for some trickery. By now, you should know which village is sending the cat attack. When you see that village attacking, start the residence level 2 to finish 1 second after that attack lands. The cats will destroy the Residence Level 1, but Residence Level 2 will finish right after it, which will result in the rebuilding of your Residence Level 1 and the chiefs will have no effect because there will be a residence. This will drive the would be chiefer absolutely crazy.

    4) Change the village to the Capital
    This is your last ditch effort. But keep in mind, this will cause any "Capital Privileges" already in effect to disappear (Fields over level 10, Stonemason, Brewery, and the protection from chiefing). Also, if the village becoming the capital has Great Barracks or Great Stables, they too will disappear. Sometimes it's worth it. Sometimes it's not. That would be for you to decide.

    5) The Rechief
    I saved the best for last. This one is pretty funny and pretty easy too. This is for when you know you can't snipe and you know they will get the village. What you do is you send a chief and escorts from another village of yours to hit at least one second after the enemies final chiefs land. If done correctly, you will have successfully chiefed your village back, because the village, at that moment, will have no loyalty. (It'll be at 1 or 0 from the attacker's waves), therefor just one attack with one chief will do the trick. Just make sure your escort can take out whatever they might have sent. Also, it's important that you get your attack to land immediately after theirs, for entertainment purposes. Imagine how your enemy would feel chiefing a village, only to have it taken back seconds later.

    <End of Guide>

    Comments? Suggestions? Post your reply, lemme know how I did.
    Last edited by UnFocuS; 12-21-2009 at 05:38 PM.
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  2. #2

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    The last one is very nice

  3. #3

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    Just had to put this out here for all the noobs to find didn't you

    You could include something on how to plan your own cheifings in order to make these tactics impossible, or at least make players aware of some of the more advanced chefing tactics that may be used against them. Pretty good guide overall though including a lot of information that hasn't really been mentioned in the guides before.

    Also, you should probably clarify that players should be holding big parties rather than just any party.

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    A word of warning - Be careful with #4. Some players will re-cap their hammers to protect the hammer from being chiefed, but just forcing someone to knock down their cap's wheat fields can be a victory in itself. Should only be used when no other option is available.

    Otherwise, a very good guide. Personally, I prefer rechiefing if you know that's what they're attempting, but a good player/alliance will often disguise chiefings with waves of cat fakes to make it look like a zero-popping attempt.

    Rechiefing isn't an option if it's a hammer you're defending, unfortunately.


    EDIT: On partying to prevent a chiefing - it isn't necessary to throw a big party if you're going to re-cap or rechief (#4 or #5). Since all chiefs will bounce off your capital, and a rechief allows them to take the village anyway, there's just no reason to. On the other hand, there comes a point when you should be throwing parties non-stop anyway because of culture point restrictions.
    Last edited by irish_deadhead; 12-21-2009 at 08:09 AM.
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    Quote Originally Posted by TheSteelCurtain View Post
    Also, you should probably clarify that players should be holding big parties rather than just any party.
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    Quote Originally Posted by Waffles! View Post
    I just figured the wink was some bizarre sexual advance I chose to ignore so long as you kept your hands in your own post.

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    Quote Originally Posted by HungDaddy View Post
    4) Change the village to the Capital
    This is your last ditch effort. But keep in mind, this will cause any "Capital Privileges" already in effect to disappear (Fields over level 10, Stonemason, Brewery, Horse Drinking Pool, and the protection from chiefing). Also, if the village becoming the capital has Great Barracks or Great Stables, they too will disappear. Sometimes it's worth it. Sometimes it's not. That would be for you to decide.
    ...
    Comments? Suggestions? Post your reply, lemme know how I did.
    I believe "Horst Drinking Pool" doesn't belong in that list. From my understanding, it is not capital-specific.

    Otherwise, good guide. I believe I've seen similar things before, but they've probably been in alliance forums and not available to the general public like on this forum.

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    I like that, one of my friends tried that last one and he said he got many messages afterword none of which were frendly...... ill let you guess what they said.

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    lol, the last one is the best.
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    Last one = fail.

    Any decent player will have a massive amount of reins landing at about the same time as his final chief. They're not going to let you get your village back very easily. I actually use this as a tactic to knock off a player's hammer, or at least see the kind of offense he's fielding. If I get a village then, hey, works for me too.

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    Quote Originally Posted by Jekyll&Hyde View Post
    Last one = fail.
    Any decent player will have a massive amount of reins landing at about the same time as his final chief.
    That's kinda the reason why I included this.


    Quote Originally Posted by HungDaddy View Post
    5) The Rechief
    I saved the best for last. This one is pretty funny and pretty easy too. This is for when you know you can't snipe and you know they will get the village. What you do is you send a chief and escorts from another village of yours to hit at least one second after the enemies final chiefs land. If done correctly, you will have successfully chiefed your village back, because the village, at that moment, will have no loyalty. (It'll be at 1 or 0 from the attacker's waves), therefor just one attack with one chief will do the trick. Just make sure your escort can take out whatever they might have sent. Also, it's important that you get your attack to land immediately after theirs, for entertainment purposes. Imagine how your enemy would feel chiefing a village, only to have it taken back seconds later.
    Last edited by UnFocuS; 12-21-2009 at 06:31 PM.
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    Quote Originally Posted by Waffles! View Post
    I just figured the wink was some bizarre sexual advance I chose to ignore so long as you kept your hands in your own post.

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    Quote Originally Posted by HungDaddy View Post
    That's kinda the reason why I included this.
    My point is, don't bother. Too risky.

    As a Teut, I will send 30K spears, and since I love teamwork, I'll have around the same number of praets from a Roman buddy. I will ship a load of resources, gold the wall up a few levels, and have the residence up. You will find it better to let me have your village than to try getting it back. Otherwise, you'll be out a village and a hammer and chiefs. You can always build a new village up to about the same level in about a week. A village is temporary, a hammer is forever. Or at least long as a round. And if it isn't your hammer village.

    Temporarily chiefing village is one of the best tactics I have ever found for finding enemy hammers. I've search n' destroyed more troops in this fashion than any else. Splatted 100K mace once, and I was so happy! The fanmail was good too.

    And that is why you don't bother rechiefing. Of course, since a lot more dummies play this game than back in USX3, I guess it could work. Possibly. I see people with snipes/reins arriving an hour and 4 seconds late very frequently nowadays, and I don't know whether to laugh or cry.

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    Just glancing through, a lot of these look very similar to tactics mentioned in Edgar Figaro's Guide.

    http://forum.travian.us/showthread.p...13#post1511513
    Last edited by Old MacDonald; 12-21-2009 at 11:29 PM.
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    Quote Originally Posted by Jekyll&Hyde View Post
    My point is, don't bother. Too risky.

    As a Teut, I will send 30K spears, and since I love teamwork, I'll have around the same number of praets from a Roman buddy. I will ship a load of resources, gold the wall up a few levels, and have the residence up. You will find it better to let me have your village than to try getting it back. Otherwise, you'll be out a village and a hammer and chiefs. You can always build a new village up to about the same level in about a week. A village is temporary, a hammer is forever. Or at least long as a round. And if it isn't your hammer village.

    Temporarily chiefing village is one of the best tactics I have ever found for finding enemy hammers. I've search n' destroyed more troops in this fashion than any else. Splatted 100K mace once, and I was so happy! The fanmail was good too.

    And that is why you don't bother rechiefing. Of course, since a lot more dummies play this game than back in USX3, I guess it could work. Possibly. I see people with snipes/reins arriving an hour and 4 seconds late very frequently nowadays, and I don't know whether to laugh or cry.
    OK, I'll give you that your strategy is effective - IF you succeed at chiefing the village in the first place. Sending in reins to land second(s) behind your clear, cat, and chief waves will give away the real target and the fact that you are trying to chief unless you convincingly fake other villages with attacks that look like chiefings, including the follow-up reins. If you send those spears as escort for the last chief, your approach is effective and clever. Problem is, trying to rein your new village right after you take it makes what you are doing really obvious, and makes it more likely that you will run in to stacked defense.

    A well-constructed set of fake attacks and fake-reins would help disguise the target, but trying to time waves of attacks and reins from multiple villages of your own, on multiple enemy villages is a) a huge pain in the neck, and b) problematic, because it leaves a lot of room for error. You could send a rein wave early or an attack wave late here or there just because of a computer or server hiccup, destroying the believability of your fakes, unless you manage to pull back and reorder the attacks/reins the way you want them to be lined up.

    I've only heard of someone actually using your strategy once, maybe twice, so it's a rare approach for an attacker to take - which is why rechiefing is often a viable strategy. Maybe for some reason your approach is more common or effective on a speed server, since that's what you referred to in your post, but from what I've seen it's not a common practice on a normal server. In general, I would still advocate rechiefing as an effective counter-chiefing measure. Is it foolproof? No. Is it generally an effective way to make sure a village stays in your own hands? I would say, yes.
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    Quote Originally Posted by Old MacDonald View Post
    Just glancing through, a lot of these look very similar to tactics mentioned in Edgar Figaro's Guide.

    http://forum.travian.us/showthread.p...13#post1511513
    Argh... No one get the wrong idea... The similarities are unintentional, and when I searched for a guide to [stop] chiefs nothing came up...
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    Quote Originally Posted by Waffles! View Post
    I just figured the wink was some bizarre sexual advance I chose to ignore so long as you kept your hands in your own post.

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    Quote Originally Posted by irish_deadhead View Post
    OK, I'll give you that your strategy is effective - IF you succeed at chiefing the village in the first place. Sending in reins to land second(s) behind your clear, cat, and chief waves will give away the real target and the fact that you are trying to chief unless you convincingly fake other villages with attacks that look like chiefings, including the follow-up reins. If you send those spears as escort for the last chief, your approach is effective and clever. Problem is, trying to rein your new village right after you take it makes what you are doing really obvious, and makes it more likely that you will run in to stacked defense.

    A well-constructed set of fake attacks and fake-reins would help disguise the target, but trying to time waves of attacks and reins from multiple villages of your own, on multiple enemy villages is a) a huge pain in the neck, and b) problematic, because it leaves a lot of room for error. You could send a rein wave early or an attack wave late here or there just because of a computer or server hiccup, destroying the believability of your fakes, unless you manage to pull back and reorder the attacks/reins the way you want them to be lined up.

    I've only heard of someone actually using your strategy once, maybe twice, so it's a rare approach for an attacker to take - which is why rechiefing is often a viable strategy. Maybe for some reason your approach is more common or effective on a speed server, since that's what you referred to in your post, but from what I've seen it's not a common practice on a normal server. In general, I would still advocate rechiefing as an effective counter-chiefing measure. Is it foolproof? No. Is it generally an effective way to make sure a village stays in your own hands? I would say, yes.
    Trust me, I take this seriously enough to send fakes. I usually send fakes to every village of that player, plus two of his allies that are a decent distance from him. I do not get lazy. I know the value of a hammer and a fully developed village. I'm sure most decent players would follow similar tactics when chiefing seriously.

    Most of the time, I just chief around my cluster: usually a few noobs, former alliance mates, etc. that I can beat up on at my leisure.

    What I am referring to here, all-out war, it is necessary to do everything perfect as possible. Constant vigilance! If you put up enough smoke, the enemy won't even know if there really is a fire, or where it is. That is the purpose of fakes.

    There are ways to make sending such a large of attacks quite easy actually. You just gotta learn 'em. But 3.7 hurts me quite badly in this respect.

    That said, you can go ahead and attempt a rechief. I doubt it will be very helpful though. Like, looking at the average player, he'll have a offense army, a raiding army, cat squads and then villages pumping defense. His chiefs will most likely come from the defense villages, b/c those will be the majority of his villages. Thus, most likely he will end up sending defense with his chiefs. He'll have to send a few to prevent natural defense from killing his chief, and its so much easier to click the green number and send the whole lump.

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    Some suggestions:

    1) I'm 95% sure that attacks do NOT land before defense automatically...it is the time that they were sent that determines which land first.

    As far as re-chiefing, JH has very much overestimated the ability of attackers. As a leader on speed I've defended hundreds of chieftain attempts...and it's EXTREMELY rare to actually get someone who reins after the hit.

    2) Another EXTREMELY effective tactic is to lower the loyalty of your own village. 90% of attackers send chiefs with their clear - and you can wipe out huge clears by doing so (and keep your village).

    This works for even perfectly designed chiefing attempts - even if they sent reins to back them up! If you land in the same second as the first attack (for well made ones, this will be the same second as all attacks) then you'll kill the hammer BEFORE reins hit, which are almost always sent a second or so later.



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    Quote Originally Posted by Jono View Post
    Some suggestions:

    1) I'm 95% sure that attacks do NOT land before defense automatically...it is the time that they were sent that determines which land first.

    As far as re-chiefing, JH has very much overestimated the ability of attackers. As a leader on speed I've defended hundreds of chieftain attempts...and it's EXTREMELY rare to actually get someone who reins after the hit.

    2) Another EXTREMELY effective tactic is to lower the loyalty of your own village. 90% of attackers send chiefs with their clear - and you can wipe out huge clears by doing so (and keep your village).

    This works for even perfectly designed chiefing attempts - even if they sent reins to back them up! If you land in the same second as the first attack (for well made ones, this will be the same second as all attacks) then you'll kill the hammer BEFORE reins hit, which are almost always sent a second or so later.



    Jono
    1. The order of attacks is determined by the order in which the events are queued. Like the events in the event jam, doncha know? I was going to mention that, but I got caught up on other stuff.

    /shakes head. I'm a cautious *******, what can I say? But ARM stole a few of your villages. If we wanted, we could've knocked you off the map except your cluster, though god knows what we would have wanted to do with a handful of villages all over the map. Your cluster that you settled 10 minutes before my settlers got there.

    Anywho, maybe on US people are that careless, but people on DEX (which was the WORST wakeup call I ever got) are not. I remember my alliance mate tried a rechief, and he lost his 250K hammer. A spy found out later that there were 200K praets and 100K spears in the villa. Yeah, FHL.

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    Quote Originally Posted by Jekyll&Hyde View Post
    1. The order of attacks is determined by the order in which the events are queued. Like the events in the event jam, doncha know? I was going to mention that, but I got caught up on other stuff.

    /shakes head. I'm a cautious *******, what can I say? But ARM stole a few of your villages. If we wanted, we could've knocked you off the map except your cluster, though god knows what we would have wanted to do with a handful of villages all over the map. Your cluster that you settled 10 minutes before my settlers got there.

    Anywho, maybe on US people are that careless, but people on DEX (which was the WORST wakeup call I ever got) are not. I remember my alliance mate tried a rechief, and he lost his 250K hammer. A spy found out later that there were 200K praets and 100K spears in the villa. Yeah, FHL.
    ...Why are you repeating what I just said? lol

    Sure, they took a few here and there (rechiefing was the only "real" one). Towards endgame I told mystic to take all her villages back so I could settle by the WW. Naturally, ARM declared "victory"

    Which is why you don't rechief when they're sending reinforcements

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    Quote Originally Posted by Jekyll&Hyde View Post
    My point is, don't bother. Too risky.
    This is a little odd coming from you. If you're in the alliance I think you're in on s1 then I know for a fact that your core leadership has done that technique successfully and I also believe that they've recheifed the village when there were incoming enemy reinforcements, which were then promptly starved. It is definitely a bit risky but if you have an opponent that isn't 100% on top of their game (which happens far more often than most people would like to admit) then it can definitely be pulled off.
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    Quote Originally Posted by Old MacDonald View Post
    Just glancing through, a lot of these look very similar to tactics mentioned in Edgar Figaro's Guide.

    http://forum.travian.us/showthread.p...13#post1511513
    I'd never seen this before either, but Edgar did sort of beat you to it.

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    Quote Originally Posted by Lurk View Post
    This is a little odd coming from you. If you're in the alliance I think you're in on s1 then I know for a fact that your core leadership has done that technique successfully and I also believe that they've recheifed the village when there were incoming enemy reinforcements, which were then promptly starved. It is definitely a bit risky but if you have an opponent that isn't 100% on top of their game (which happens far more often than most people would like to admit) then it can definitely be pulled off.
    If I played on s1.

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