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Thread: T4 Quest Guide

  1. #1

    Default T4 Quest Guide

    Most of you won't read everything, so I'll summarize here:
    Always do Quests 1-13. No matter what.
    After 13 adventures you've built a rally point, 2 of each field, and only spent a net of 80 resources (less than a rally point costs).

    If you get a load of resources from your first adventure, you should finish all of the sequential quests (1-24). A load of at least 175 resources each eliminates all waiting for resources, and your only limit is build time (or starting your second adventure if you spam gold), you can get to the market, NPC, and be immensely better off(on .de I got 346 of each resource on my first adventure; using just the intro gold I had a market and a barracks in under an hour with 2675 resources to spare -> 10 mace, 8 phalanx, or 6 legos).

    If not, play to your preference, but here's my suggestion: if your first adventure is cages then you should be able to clear a nearby oasis and raid it for nearly constant income until someone else notices (they have at least 4k resources and decent regen). If not, check your map, if you see a cleared oasis, go for the raiding. If you get a book on your first adventure you can put all your points in strength and again you can probably clear an oasis. If your first adventure is something else, I suggest first option for Teuts, second for Gauls, and third for Romans.

    Super-Early Raiders
    (with no golding takes under an hour, rally point is instant finished):

    Finish quest 10, queue MB 2 and 3, THEN finish quest (11) so you don't overflow.
    Teuts/Gauls: for quest 11 switch production to wood.
    Romans: Switch Production to Iron.

    After quest 12:
    Teuts can build 4 maces, and another in under an hour with resource bonus on wood.
    Gauls can build 3 phalanx, and another in 1.5 hours with resource bonus switched to clay.
    Romans can build 2 legos, takes about 3 hours with resource bonus switched to wood.

    ALL of these are better than stopping after any earlier quest, and better than rushing barracks immediately (although only slightly for Romans, sorry Romans).

    Somewhat Early Raider
    Quests 1-16 in under 2 hours

    If you start right away and don't see any oases nearby that are already clear, you might want to wait a bit so there's actually something for you to raid - personal preference I guess.
    Finish quests 1-10, queue two more fields, THEN switch resource bonus to clay for quest 11. Immediately switch resource bonus to wood (you will lose out on 8 resources, but finishing the fields faster is worth it). You might get stuck on 13 depending on the length of your first adventure - just start building the fields to 1 for 14.

    Quest 14 will take a while to complete, and if you gold everything and pick clay you'll be 65 wood short, thus your limit on completeing 14 is the 1ish hour it will take to generate 65 wood.

    After quests 15 and 16:
    Teuts can build 3 mace
    Gauls can build 3 phalanx
    Romans can build 1.5 legos... sorry Romans not so good for you

    Finishing the Sequential Quests
    (Under 12 hours, depends on adventures)
    Follow the previous bullet up to Quest 14. Keep the production on wood for now, you'll need to split your time evenly between wood and clay to finish 17 in the optimal time. This can be a bit of a wait; you'll be short 175 wood, 65 clay, and 175 iron if you did everything as I said. If you leave resource generation at even, you will get 8 more resources per hour, BUT, if you split time evenly between Wood & Clay, you'll get 2.5 times as much wood and clay and you can finish the quest faster.

    Once you're done with quest 17, you'll have a slightly shorter wait for quest 19, but after that's done your rewards pay for everything along the Economic path, and the market reward is 2k resources which you can then NPC into a bunch of troops. Alternatively, some of the second tier quests give you more resources than they cost, so consider Embassy, MB to 5, and granary to 3.
    Last edited by brinky; 02-23-2011 at 09:15 PM.

  2. #2


    1) Woodcutter
    reward: Instant Complete

    2) Cropland
    reward: 1 Day Plus

    3) Change Name
    reward: 130, 160, 130, 100

    Net Resources: +20, -40, +10, +20

    4) Rally Point
    reward: instant complete

    5) Adventure

    6) Enter Rank
    reward: 80, 110, 60, 40

    7) Iron and Clay
    cost: 180, 120, 110, 110
    reward: 150, 160, 130, 130

    8) Messages
    Re: 20 gold

    Net Resources: -40, -50, 0, +10

    9) One Each
    cost: 290, 310, 230, 190
    reward: 100, 120, 40, 40

    10) Find Neighbor
    reward: 60, 30, 40, 90

    11) Change Production
    reward: 200 of the resource you select
    (I assume you take clay for all of Net Resource calculations)

    12) Completed Adventure
    reward: 75, 140, 40

    13) Second Adventure Started
    reward: two days plus

    Net Resources: -95, +130, -110, -10

    14) Everything to 1
    cost: 720, 800, 600, 420
    reward: 75, 120, 30, 50
    Note that if you get no resources from adventures, this will be your first wait. You will be 65 wood short.

    15) Dove of Peace
    reward: 120,200,140,100

    16) Cranny
    cost: 40,50,30,10
    reward: 150, 180, 30, 130

    Resources since end of 14: +305, +450, +170, + 270

    17) One of each to level 2
    Total Cost = 480, 515, 385, 320
    reward: 60,50,40,30
    Note that if you finished 14 with the barely necessary wood and nothing else, you'll be short by 175 wood, 65 clay, and 175 iron for this quest.

    18) Cost of Barracks
    reward: 50,30,60,20

    19) MB to 3
    reward: 75,75,40,40

    20) Rank Again
    reward: 100,90,100,60

    Military Path:
    21) Barracks
    reward: 70, 100, 90, 100

    22) Train 3 macemen
    reward: 300, 320, 360, 570

    23) Build an Earth Wall
    reward: 80, 90, 60, 40

    24) How Much Gold
    reward: 80, 70, 60, 40


    Economic Path:
    21) Granary
    reward: 80,90,60,40

    22) Warehouse
    reward: 70,120,90,60

    23) Market
    reward: 1200, 200, 200, 450

    24)Gold for Friends
    reward: 80,70,60,40

    After this you unlock 12 quests which can be done in any order. I'll add them here eventually.

  3. #3
    Join Date
    Mar 2009
    In Your Head


    I'm definitely going to use this next round...assuming I don't decide to be lazy and sim along again!

    Great work brinky!
    My first hammer: s8r1 - mhisti
    Not my first hammer: s1r4 - Loved1

    s1r7 - Ifrit 3,111,384 offense points

    [6:49:56 PM] Bugzy: Let's report Ifrit for genocide

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